Nessaid Bowling is ten pins at the end of a maple lane. One swipe up the lane is the whole throw - alone, against bots, or at a table of phones in the same room.
About Nessaid Bowling
Nothing is aimed for you. Where your finger comes down is where the ball starts across the lane; the way the swipe goes is where the ball is aimed; how far and how fast you swipe is the power. The direction is yours, gutter and all - swipe across the lane and that is where the ball goes. Changed your mind halfway? Stop your finger and lift it, or touch with a second finger, and nothing is bowled.
Bend the end of the swipe and the ball hooks that way once it has skidded and gripped the lane. The hook is held to what a real ball can do however hard the swipe is bent, so a ball aimed out and hooked back comes back the way a real hook does - and a bend that is only your thumb's own arc is no hook at all.
Ten frames, scored the way a scoresheet does it: a strike is ten and your next two balls, a spare is ten and your next one. Touch the scores along the top and the whole sheet opens. The button at the far end of the bar switches between the bowler's view down the lane and the view from directly above, which is the one to use when a split needs reading. Beside it is the chalk: with it on, each throw leaves your swipe and the ball's path marked until the view is back behind the foul line - or, if you choose, with the pins as they fell until you touch the arrow to go on.
On one phone it is you, or you against up to three bots you keep and name yourself - a bot's skill is simply how close to its own line it rolls. At a table, one phone hosts over Wi-Fi, a hotspot, Bluetooth or Nearby and the others join; no internet is needed at any point. Bumpers, difficulty from 1 to 5 - the harder, the less the ball hooks - and take-backs, a second after each swipe to cancel it, are the host's to set, and everybody at the table sees them and agrees before the first ball.
Practice is you alone on a lane you can change: its turn factor, from no hook at all to twice the hook, and its length, from 10 to 25 metres. A score against anybody else is always a score on the regulation lane.
There are eight balls to choose from, and the others at a table see the one you roll. The lane, the balls and the pins are drawn rather than photographed - no image files anywhere in the app - and the physics steps at a fixed rate with no randomness of its own, so the same roll against the same rack knocks the same pins on every phone at the table.
Features
- One swipe is the throw: where it starts, where it is aimed, how hard, and how much it hooks
- A direction that is yours, gutter and all, and a hook held to what a real ball can do
- Chalk: your swipe and the ball's path marked on the lane after each throw
- Practice on a lane you set: its turn factor, and its length from 10 to 25 metres
- Ten frames scored properly, with the full sheet a touch away
- The bowler's view down the lane, or the view from above for reading a split
- Up to four players: you, bots you keep and name, or nearby phones
- Bumpers, five difficulties and take-backs, agreed by the table before the first ball
- Eight balls to choose from, seen by everybody at the table
- A table over Wi-Fi, a hotspot, Bluetooth or Nearby, with no internet at all
- The same roll knocks the same pins on every phone, by construction
- Thirty-three languages